﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace TrenchcoatRobots.Datatypes {
	/// <summary>
	/// CollisionInfo is a class with a normal and a position. Will be passed around to objects that are colliding.
	/// NOTE: CLASS NEEDS WORK
	/// </summary>
	public class CollisionInfo {
		public Vector2 Normal { get; private set; }
		public Vector2 Position { get; private set; }

		public CollisionInfo(Vector2 normal, Vector2 position) {
			Normal = normal;
			Position = position;
		}

		public override string ToString() {
			return "Normal: " + Normal.ToString() + "Position: " + Position.ToString();
		}
	}
}
